Seaport-e

In 2002, the Chief of Naval Operations (CNO) promulgated Seapower 21. Seapower 21 provides a framework to align, organize and integrate the U.S. Navy to meet the wide variety of challenges that lie ahead. The CNO called upon the entire Navy to find ways to become more efficient and effective. To meet Seapower 21 objectives and to increase efficiency, the NAVSEA Warfare Centers established the Seaport Enhanced (Seaport-e) Multiple Award Contract (MAC) vehicle, using a web-based, e-business procurement Portal, to facilitate performance-based service acquisition, leverage buying power, improve business intelligence and reduce cycle time. In October 2004, the Virtual SYSCOM Commanders formalized an agreement to expand the ordering community of Seaport-e to include all Virtual SYSCOM activities and to leverage the success of SeaPort-e in achieving the aforementioned objectives across the Virtual SYSCOM. Additionally, other activities, including the Military Sealift Command, Strategic Systems Programs, Office of Naval Research, and the United States Marine Corps have chosen to use SeaPort Enhanced.

GameSim is proud to be part of the SeaPort-e Team. As a prime contractor under Contract Number N00178-14-D-7290, GameSim may provide professional support services contracted by the Naval Sea Systems Command, Naval Air Systems Command, Space and Naval Warfare Systems Command, Naval Supply Systems Command, Military Sealift Command, Naval Facilities Command, Strategic Systems Programs, Office of Naval Research, and the United States Marine Corps.

Additionally, activities may provide limited support under this contract to other Department of Defense (DoD), non-DoD, or Joint agencies for work that is integrally related to product areas and mission.

GameSim supports the following Seaport-e functional service areas for geographical Zone 4:

  1. Research and Development Support
  2. Engineering, System Engineering and Process Engineering Support
  3. Modeling, Simulation, Stimulation, and Analysis Support
  4. Prototyping, Pre-Production, Model-Making, and Fabrication Support
  5. System Design Documentation and Technical Data Support
  6. Software Engineering, Development, Programming, and Network Support
  7. Reliability, Maintainability, and Availability (RM&A) Support
  8. Human Factors, Performance, and Usability Engineering Support
  9. System Safety Engineering Support
  10. Configuration Management (CM) Support
  11. Quality Assurance (QA) Support
  12. Information System (IS) Development, Information Assurance (IA), and Information Technology (IT) Support
  13. Inactivation and Disposal Support
  14. Interoperability, Test and Evaluation, Trials Support
  15. Measurement Facilities, Range, and Instrumentation Support
  16. Logistics Support
  17. Supply and Provisioning Support
  18. Training Support
  19. In-Service Engineering, Fleet Introduction, Installation and Checkout Support
  20. Program Support
  21. Functional and Administrative Support
  22. Public Affairs and Multimedia Support

Points of Contact

Stephen Eckman

Technical Point of Contact

Chief Scientist

(t) 407-688-0587 Ext. 122
(f) 888-551-8281
seckman@gamesim.com

Andrew Tosh

Contractual Point of Contact

President

(t) 407-688-0587 Ext. 100
(f) 888-551-8281
atosh@gamesim.com

Andrew Tosh

Customer Satisfaction Point of Contact

President

(t) 407-688-0587 Ext. 100
(f) 888-551-8281
atosh@gamesim.com

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