Army Contracting Command awards GameSim an OTA

For Immediate Release                                                                  Army Contracting Command awards GameSim an OTA Orlando, FL – The Army Contracting Command (ACC) in support of PEO STRI has awarded GameSim an OTA (Other Transaction Authority) to research the development of deep learning techniques to extract attribution from point clouds of individual structures, especially buildings. GameSim has deep expertise in procedurally generating game quality synthetic environments from geospatial data sets. GameSim’s technology Conform and the Procedural Model Generation System (PMGS) are foundational technologies that currently play an important role in developing high quality synthetic environments for the military simulation & training, urban planning, and game industries. PMGS is able to create detailed building models from attribution, include the generation of interiors. The research executed under this OTA will allow more geospecific attributes to be extracted from point clouds in order to ultimately produce a more accurate and higher fidelity synthetic environment. These attributes include door/window locations, material types, and roof types. “We are excited about furthering the development of our synthetic environment generation technology,” said President of GameSim, Andrew Tosh. “This research will result in environments that more closely match ground truth, while still maintaining high visual quality.” Figure 1: Images of models built from PMGS scripts and rendered in the game engine Unreal. Feeding detailed attributes to these scripts, such as the building material, color, aperture locations, would facilitate a more geospecific environment. Download Press Release About GameSim – GameSim products and...

GameSim’s New Conform Release Builds Richer Environments for Game Engines and Cesium

For Immediate Release Contact: Max Acree 407-688-0587 Ext.154 New Conform Release Builds Richer Environments for Game Engines and Cesium Location – Orlando, Florida. GameSim Inc, provider of products and services to the entertainment, modeling & simulation, and geospatial industries, announced Conform 1.4 has been released. This new version includes a variety of features that improve the automated generation of high quality environments for game-engines and web-viewers. New Features: Advanced Road Generation High-Resolution Procedural Model Generation Scripts Importing of BPF LiDAR Format Geospecific Building Texture Facade Editor Cesium Exporter OBJ/FBX Exporter Improved Elevation Editor Improved Procedural Ground Texturing and Model Scattering Conform built environments exported to Cesium, OBJ, FBX, and OpenFlight formats contain a fully fused representation, including elevation data, 3D cultural features, roads, point clouds, imagery, and procedural ground texturing. In addition to licensing Conform for customers to produce their own environments, GameSim will provide services to build final environments for customers. With regards to the new Cesium exporter, Andrew Tosh, President of GameSim, said, “Cesium is doing a great job of bringing 3D visualization of geospatial data to web and mobile. Our new Conform Cesium exporter will facilitate customers rapidly sharing their environment with stakeholders.” Current Conform customers will have access to the new version under their annual license. New customers can purchase the new version today. https://www.gamesim.com/3d-geospatial-conform/   Download Press Release ### GameSim products and services target the needs of the entertainment, modeling & simulation, and geospatial industries. GameSim engineers, designers, and artists maintain a customer-centric focus throughout the entire project lifecycle. Within the video game industry, GameSim provides full game development services to publishers or works as a...
GameSim Receives Additional US Navy Funding for Synthetic Environment Research

GameSim Receives Additional US Navy Funding for Synthetic Environment Research

For Immediate Release Contact Andrew Tosh 407-688-0587 andrew.j.tosh@gamesim.com GameSim Receives Additional US Navy Funding for Synthetic Environment Research Orlando, FL – GameSim Inc; provider of products and services to the entertainment, modeling & simulation, and geospatial industries; was awarded a contract modification to its existing US Navy NAVAIR Phase II Small Business Innovation Research (SBIR) award. The additional funding will extend GameSim research to use deep learning algorithms to evaluate the correlation between synthetic environment representations. As the Navy moves towards integrating flight simulators into common training environments, the importance of having a correlated, correct environmental representation is vital for achieving a fair fight and a high training value. In Phase II, GameSim has proved out the architecture by creating a functional tool called Validate. Validate is integrated as a plugin into GameSim’s geospatial visualization product, Conform. “Our work under the SBIR Phase II has produced a functional capability for the Navy,” said GameSim President, Andrew Tosh. “This additional funding will allow us to extend Validate to use modern approaches for testing correlation between synthetic environments. Download Press Release ### GameSim products and services target the needs of the entertainment, modeling & simulation, and geospatial industries. GameSim engineers, designers, and artists maintain a customer-centric focus throughout the entire project lifecycle. Within the video game industry, GameSim provides full game development services to publishers or works as a co-developer for other studios. Within the modeling & simulation industry, GameSim primes contracts with the government, as well as subcontracting to partner companies. Finally, for the geospatial industry, GameSim develops visualizations and simulations for civil engineering, urban planning, situational awareness, and intelligence...

GameSim Built 3D Urban Planning Visualizations for Goleta, California

For Immediate Release Contact: Andrew Tosh 407-688-0587 GameSim Built 3D Urban Planning Visualizations for Goleta, California Orlando, FL – GameSim Inc, provider of products and services to the entertainment, modeling & simulation, and geospatial industries, delivered 3D urban planning visualization media to the City of Goleta, California. GameSim worked with the City of Goleta to assist in the process of educating decision makers, students, and the general public on the development of a new bike path. Using Images, Videos, Games, and Geodesign Applications, GameSim shows stakeholders how the community is improved by the new bike path.       “It was great working with the City of Goleta,” said GameSim President, Andrew Tosh. “We love bringing our customers’ plans to life.” Download Press Release ### GameSim products and services target the needs of the entertainment, modeling & simulation, and geospatial industries. GameSim engineers, designers, and artists maintain a customer-centric focus throughout the entire project lifecycle. Within the video game industry, GameSim can provide full game development services to publishers or work as a co-developer for other studios. Additionally, GameSim self-publishes products, bringing games directly to players. GameSim’s geospatial terrain tool, Conform, is the fastest product on the market for importing and fusing geospatial datasets to produce high-quality visualizations of the environment. Conform is used for military simulation, entertainment, urban planning, virtual worlds, and crisis management. Within the modeling & simulation industry, GameSim primes contracts with the government, as well as subcontracting to partner...

GameSim Selected by the US Navy for Phase II of Small Business Innovation Research Award

For Immediate Release                                                                                                          Contact: Andrew Tosh 407-688-0587 GameSim Selected by the US Navy for Phase II of Small Business Innovation Research Award Orlando, FL – GameSim Inc, provider of products and services to the entertainment, modeling & simulation, and geospatial industries, was selected by the US Navy NAVAIR for the Phase I Option and Phase II Small Business Innovation Research (SBIR). This award comes after GameSim successfully researched and developed a prototype during the Phase I of the SBIR topic Distributed Synthetic Environment Correlation Assessment Architecture and Metrics. As the Navy moves towards integrating flight simulators into common training environments, the importance of having a correlated, correct environmental representation is vital for achieving a fair fight and a high training value. In Phase I, GameSim proved out the architecture by creating a functional prototype called Validate. Validate is integrated as a plugin into GameSim’s geospatial visualization product, Conform. In Phase II GameSim will further enhance the prototype through additional Development and Interoperability Research, culminating in a Fielding Study. “We are excited for the opportunity to continue working with the Navy on this important research topic,” said GameSim President, Andrew Tosh. “It is great to see how our technology can be adapted to meet the needs of the Navy.” Download Press Release ### GameSim products and services target the needs of the entertainment, modeling & simulation, and geospatial industries. GameSim engineers, designers, and artists maintain a customer-centric focus throughout the entire project lifecycle. Within the video game industry, GameSim can provide full game development services to publishers or work as a co-developer for other studios. Additionally, GameSim self-publishes...

GameSim To Conduct Training Course at GEOINT 2015

For Immediate Release                                                                                                          Contact: J.J. Moran 407-688-0587                                 GameSim To Conduct Training Course at GEOINT 2015 Washington, D.C. – GameSim Inc, provider of products and services to the entertainment, modeling & simulation, and geospatial industries, will be teaching a course at GEOINT 2015 Symposium on building environments for game engines from geospatial intelligence datasets. Game Engines can provide a powerful, low-cost framework for rapidly developing intelligence, simulation, and situational awareness applications. While the benefits of using game engines are evident to many in the GEOINT community, the process has been hampered by the difficulty of building environments for those game engines. On June 23rd, GameSim will be providing a course, Game Engines: The Next Step in Simulation with GEOINT Data. This course will be provided for GEOINT attendees and will focus on game engines and their relationship with GEOINT datasets. By the end of the course attendees will recognize (1) industry leading game engines, (2) how to fuse GeoINT datasets, and (3) how to build and test the game engine environments. “GameSim has been constructing game engine environments from GEOINT datasets for military simulation, gaming, and urban planning purposes for years,” said J.J. Moran, GameSim Geospatial Engineer. “It will be great to bring an understanding of our pipelines to the GEOINT community.” http://usgif.org/events/geoint-symposia Download Press Release ###...