GameSim Built 3D Urban Planning Visualizations for Goleta, California

For Immediate Release Contact: Andrew Tosh 407-688-0587 GameSim Built 3D Urban Planning Visualizations for Goleta, California Orlando, FL – GameSim Inc, provider of products and services to the entertainment, modeling & simulation, and geospatial industries, delivered 3D urban planning visualization media to the City of Goleta, California. GameSim worked with the City of Goleta to assist in the process of educating decision makers, students, and the general public on the development of a new bike path. Using Images, Videos, Games, and Geodesign Applications, GameSim shows stakeholders how the community is improved by the new bike path.       “It was great working with the City of Goleta,” said GameSim President, Andrew Tosh. “We love bringing our customers’ plans to life.” Download Press Release ### GameSim products and services target the needs of the entertainment, modeling & simulation, and geospatial industries. GameSim engineers, designers, and artists maintain a customer-centric focus throughout the entire project lifecycle. Within the video game industry, GameSim can provide full game development services to publishers or work as a co-developer for other studios. Additionally, GameSim self-publishes products, bringing games directly to players. GameSim’s geospatial terrain tool, Conform, is the fastest product on the market for importing and fusing geospatial datasets to produce high-quality visualizations of the environment. Conform is used for military simulation, entertainment, urban planning, virtual worlds, and crisis management. Within the modeling & simulation industry, GameSim primes contracts with the government, as well as subcontracting to partner...

GameSim Selected by the US Navy for Phase II of Small Business Innovation Research Award

For Immediate Release                                                                                                          Contact: Andrew Tosh 407-688-0587 GameSim Selected by the US Navy for Phase II of Small Business Innovation Research Award Orlando, FL – GameSim Inc, provider of products and services to the entertainment, modeling & simulation, and geospatial industries, was selected by the US Navy NAVAIR for the Phase I Option and Phase II Small Business Innovation Research (SBIR). This award comes after GameSim successfully researched and developed a prototype during the Phase I of the SBIR topic Distributed Synthetic Environment Correlation Assessment Architecture and Metrics. As the Navy moves towards integrating flight simulators into common training environments, the importance of having a correlated, correct environmental representation is vital for achieving a fair fight and a high training value. In Phase I, GameSim proved out the architecture by creating a functional prototype called Validate. Validate is integrated as a plugin into GameSim’s geospatial visualization product, Conform. In Phase II GameSim will further enhance the prototype through additional Development and Interoperability Research, culminating in a Fielding Study. “We are excited for the opportunity to continue working with the Navy on this important research topic,” said GameSim President, Andrew Tosh. “It is great to see how our technology can be adapted to meet the needs of the Navy.” Download Press Release ### GameSim products and services target the needs of the entertainment, modeling & simulation, and geospatial industries. GameSim engineers, designers, and artists maintain a customer-centric focus throughout the entire project lifecycle. Within the video game industry, GameSim can provide full game development services to publishers or work as a co-developer for other studios. Additionally, GameSim self-publishes...

GameSim To Conduct Training Course at GEOINT 2015

For Immediate Release                                                                                                          Contact: J.J. Moran 407-688-0587                                 GameSim To Conduct Training Course at GEOINT 2015 Washington, D.C. – GameSim Inc, provider of products and services to the entertainment, modeling & simulation, and geospatial industries, will be teaching a course at GEOINT 2015 Symposium on building environments for game engines from geospatial intelligence datasets. Game Engines can provide a powerful, low-cost framework for rapidly developing intelligence, simulation, and situational awareness applications. While the benefits of using game engines are evident to many in the GEOINT community, the process has been hampered by the difficulty of building environments for those game engines. On June 23rd, GameSim will be providing a course, Game Engines: The Next Step in Simulation with GEOINT Data. This course will be provided for GEOINT attendees and will focus on game engines and their relationship with GEOINT datasets. By the end of the course attendees will recognize (1) industry leading game engines, (2) how to fuse GeoINT datasets, and (3) how to build and test the game engine environments. “GameSim has been constructing game engine environments from GEOINT datasets for military simulation, gaming, and urban planning purposes for years,” said J.J. Moran, GameSim Geospatial Engineer. “It will be great to bring an understanding of our pipelines to the GEOINT community.” http://usgif.org/events/geoint-symposia Download Press Release ###...