3D Vector Editing

Layers must Editing Existing Layers in order to perform 3D vector edits.

3D Vectors are editable in 3 different ways.

  • Translate freely translate models in both X and Y directions.

  • Scale adjusts the height of models.
    • Note: This option is only available for extruded areal features with a height column specified.
  • Rotate allows models to be re-oriented about the z-axis.

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After initiating an edit operation by double clicking a model, editing can be performed by clicking and dragging the different handles.

Handle Color Direction/Function
Blue X
Red Y
Green Height
Magenta Rotation
Yellow Active Handle
Grey Box Model Center

Translate

  1. Double click the desired model.
  2. To translate along the X or Y axis, click and drag the X or Y handle.
  3. To freely move the model in the X/Y plane, click and drag the Model Origin Handle.
  4. To save changes, follow the Saving Changes steps.
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Scale

  1. Double click the desired model.
  2. Click and drag the Height handle.
  3. While dragging, the relative scale and absolute height (in meters) will be displayed.
  4. To save changes, follow the Saving Changes steps.

Tip: This handle will only appear when editing extruded areal features with a height column specified. It will not appear when editing point models or other editable features.

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Rotate

  1. Double click the desired model.

  2. Click and drag the Rotation Handle.
    • To snap to a fixed increment, hold the Ctrl key and rotate the mouse wheel to adjust the snap increment up or down.
    • The new orientation angle will be dispalyed as the feature is rotated.
  3. To save changes, follow the Saving Changes steps.

Tip: When rotating a point model with a defined orientation column, this action will update the orientation attribute value. When rotating an extruded areal, the feature vertices will be updated.

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