About Us

GameSim products and services target the needs of the entertainment, modeling & simulation, and geospatial industries. GameSim engineers, designers, and artists maintain a customer-centric focus throughout the entire project lifecycle. Within the video game industry, GameSim provides full game development services to publishers or works as a co-developer for other studios. Within the modeling & simulation industry, GameSim primes contracts with the government, as well as subcontracting to partner companies. Finally, for the geospatial industry, GameSim develops visualizations and simulations for civil engineering, urban planning, situational awareness, and intelligence applications. GameSim’s geospatial terrain tool, Conform, is the fastest product on the market for importing and fusing geospatial datasets to produce high-quality visualizations of synthetic environments, which is used in each of GameSim’s targeted industries.

Executive Team

Max Acree

Max Acree

Studio Head

Max Acree is the Studio Head at GameSim where he uses his background in project management and agile development to coordinate development efforts across the studio. Max started his career as Art Production Manager at 360Ed, an educational game studio in Orlando, FL. Max spent some time in Louisiana leading a team developing a cloud-based point of sales system and getting his Scrum Master Certification. Most recently, Max was Art Production Manager on an unannounced AAA game project for N-Space in Orlando. Max started with GameSim as Program Manager in 2014. He holds a Bachelor’s Degree in Studio Art from the University of South Florida, and a Master of Science in Interactive Entertainment from UCF’s Florida Interactive Entertainment Academy.

 

Derek Minton

Derek Minton

Chief Technology Officer

Derek Minton is the Chief Technology Officer at GameSim. He pulls from a wide breadth of software engineering experience spanning 20+ years in domains including unmanned aerial vehicle flight control systems, wireless communications, interactive entertainment, graphics/simulation and safety critical avionics/medical systems.  At Disti Inc., he was a Principal Software Engineer whose team architected patented simulation development tools that are in use by various military branches and aircraft manufacturers to support virtual maintenance training.  He also architected human machine interface (HMI) development solutions for safety critical systems that meet DO-178C Level A and ISO 26262 standards.  Derek holds a Bachelor’s Degree in Computer Engineering from the University of Florida.

Awards

• Inc. 500: 2013 (Rank: 466)

• Inc. 5000: 2014 (Rank: 890)

• Inc. 5000: 2015 (Rank: 1833)

• GrowFL, Companies to Watch: 2014

• Military Training Technology (MT2) Top Simulation & Training Companies: 2012, 2013, 2014, & 2015

• Florida Fast 100: 2014 (Rank: 36)

• Fast 50 (Central Florida’s fastest-growing firms): 2014

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