About Us

GameSim products and services target the needs of the entertainment, modeling & simulation, and geospatial industries. GameSim engineers, designers, and artists maintain a customer-centric focus throughout the entire project lifecycle. Within the video game industry, GameSim provides full game development services to publishers or works as a co-developer for other studios. Within the modeling & simulation industry, GameSim primes contracts with the government, as well as subcontracting to partner companies. Finally, for the geospatial industry, GameSim develops visualizations and simulations for civil engineering, urban planning, situational awareness, and intelligence applications. GameSim’s geospatial terrain tool, Conform, is the fastest product on the market for importing and fusing geospatial datasets to produce high-quality visualizations of synthetic environments, which is used in each of GameSim’s targeted industries.

Awards

• Inc. 500: 2013 (Rank: 466)

• Inc. 5000: 2014 (Rank: 890)

• Inc. 5000: 2015 (Rank: 1833)

• GrowFL, Companies to Watch: 2014

• Military Training Technology (MT2) Top Simulation & Training Companies: 2012, 2013, 2014, & 2015

• Florida Fast 100: 2014 (Rank: 36)

• Fast 50 (Central Florida’s fastest-growing firms): 2014

Andrew Tosh

Andrew Tosh

President

Andrew Tosh is the Founder and President of GameSim Inc. Prior to GameSim, Mr. Tosh was the Director of Engineering at the Modeling and Simulation company, AcuSoft, in Orlando, FL. While at AcuSoft, he specialized in the development of terrain databases and image generation systems. Mr. Tosh left AcuSoft to enter the gaming industry with Electronic Arts in 2005. While at EA, Mr. Tosh led the development of a number of Electronic Arts games, including the first live-hosted video game, EA Sports GameShow. In 2008, Mr. Tosh founded GameSim with the goal of providing software products and services to the entertainment, simulation, and geospatial industries. GameSim is one of the fastest growing companies in the country, working with a host of clients including Electronic Arts, NASA, US Army, US Air Force and CSX. Mr. Tosh holds a Bachelor’s Degree from the University of Central Florida in Computer Science and an MBA from the University of Florida.
Max Acree

Max Acree

Studio Head

Max Acree is the Studio Head at GameSim where he uses his background in project management and agile development to coordinate development efforts across the studio. Max started his career as Art Production Manager at 360Ed, an educational game studio in Orlando, FL. Max spent some time in Louisiana leading a team developing a cloud-based point of sales system and getting his Scrum Master Certification. Most recently, Max was Art Production Manager on an unannounced AAA game project for N-Space in Orlando. Max started with GameSim as Program Manager in 2014. He holds a Bachelor’s Degree in Studio Art from the University of South Florida, and a Master of Science in Interactive Entertainment from UCF’s Florida Interactive Entertainment Academy.

 

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