
In late 2010, Raydon contracted GameSim to add support for Forward Looking Infrared (FLIR) and Night Vision Goggles (NVG) rendering modes to their gaming/training engine, SimCore GT. The bulk of the development that Raydon looked to GameSim to perform was to handle all of the necessary effects that rendering these sensor modes require, without sacrificing rendering performance. GameSim created a number of post processing filters to simulate various sensor hardware byproducts, e.g., light blooming, Gaussian blurring, image retention and noise.

In 2010, Raydon established a Time and Materials (T&M) contract to GameSim to add support for the Common Image Generator Interface (CIGI) standard into Raydon's Image Generator (IG), BARE. To perform this effort, Raydon provided access to the BARE source code, such that GameSim could evaluate the best technical approach to support the standard IG protocol, CIGI. Once Raydon approved the technical design, time-line and cost, GameSim began the implementation.

In order for terrain databases produced by the SE CORE DVED program to be written out to particular formats, a format specific exporter must be created that can plug into the entire SE CORE DVED system. GameSim has worked extensively with the SE Core DVED program and has become very familiar with the entire process of creating a new exporter. Given this knowledge, Raydon contracted GameSim to create an exporter plug-in for their Image Generator (IG) BARE. At I/ITSEC 2010, U.S. Army PEO STRI demonstrated a database from the SE Core DVED programming running in BARE.